Haluaisin oman serverin Soldier of Fortune 2:ssa, mutta kun painan asetusten jälkeen oikeasta yläkulmasta "Start server", niin se SOF 2 ikkuna menee pois, ja se Console tulee esille ja rupeaa värkkäämään jotain jonkun aikaa, ja sitten jumasee... Tässä on tekstit Consolesta jos auttaa vianmäärityksessä:
SOF2MP V1.00 win-x86 May 3 2002
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\PROGRA~1\SOLDIE~1\base\MP\RPM_Server_Mod_Filter.pk3 (4 files)
C:\PROGRA~1\SOLDIE~1\base\MP\Mod_Filter.pk3 (4 files)
C:\PROGRA~1\SOLDIE~1/base/MP
C:\PROGRA~1\SOLDIE~1\base\therest.pk3 (7125 files)
C:\PROGRA~1\SOLDIE~1\base\textures1234.pk3 (10843 files)
C:\PROGRA~1\SOLDIE~1\base\textures0.pk3 (2816 files)
C:\PROGRA~1\SOLDIE~1\base\skins.pk3 (4117 files)
C:\PROGRA~1\SOLDIE~1\base\musicandsound.pk3 (3055 files)
C:\PROGRA~1\SOLDIE~1\base\mp.pk3 (338 files)
C:\PROGRA~1\SOLDIE~1\base\models.pk3 (3643 files)
C:\PROGRA~1\SOLDIE~1\base\maps.pk3 (466 files)
C:\PROGRA~1\SOLDIE~1/base
----------------------
32411 files in pk3 files
execing sof2mp_default.cfg
execing sof2mp.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
OS: Microsoft WinXP Service Pack 1 (NT)
CPU Detected: Unknown
Unknown
---------- Input Initialization ----------
Skipping check for DirectInput
Joystick is not active.
------------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
WARNING: tess.xyz not 16 byte aligned
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...55 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
...Using GL_EXT_texture_edge_clamp
Initializing OpenGL extensions
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...WGL_3DFX_gamma_control not found
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 MX 440SE with AGP8X/AGP/SSE/3DNOW!
GL_VERSION: 1.4.1
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Unknown
rendering primitives: single glDrawElements
texturemode: 0
picmip: 2
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
anisotropic filtering: enabled
bad filter name
bad filter name
Initializing Shaders
...loading 'shaders/airport.shader'
...loading 'shaders/airport_models.shader'
...loading 'shaders/arioche.shader'
...loading 'shaders/armory.shader'
...loading 'shaders/armory_models.shader'
...loading 'shaders/average_armor.shader'
...loading 'shaders/average_sleeves.shader'
...loading 'shaders/bolt_ons.shader'
...loading 'shaders/cemetery.shader'
...loading 'shaders/chem_suit.shader'
...loading 'shaders/chunks.shader'
...loading 'shaders/colombia.shader'
...loading 'shaders/colombia_models.shader'
...loading 'shaders/colors.shader'
...loading 'shaders/common.shader'
...loading 'shaders/common_models.shader'
...loading 'shaders/decals.shader'
...loading 'shaders/dog.shader'
...loading 'shaders/effects.shader'
...loading 'shaders/fat.shader'
...loading 'shaders/female_armor.shader'
...loading 'shaders/female_pants.shader'
...loading 'shaders/female_skirt.shader'
...loading 'shaders/finca.shader'
...loading 'shaders/finca_models.shader'
...loading 'shaders/fogs.shader'
...loading 'shaders/gfx.shader'
...loading 'shaders/gore.shader'
...loading 'shaders/hongkong.shader'
...loading 'shaders/hongkong_models.shader'
...loading 'shaders/hospital.shader'
...loading 'shaders/hospital_models.shader'
...loading 'shaders/hud.shader'
...loading 'shaders/instances.shader'
...loading 'shaders/jordan.shader'
...loading 'shaders/jordan_models.shader'
...loading 'shaders/kamchatka.shader'
...loading 'shaders/kamchatka_models.shader'
...loading 'shaders/liner.shader'
...loading 'shaders/liner_models.shader'
...loading 'shaders/menu.shader'
...loading 'shaders/metashader.shader'
...loading 'shaders/mp.shader'
...loading 'shaders/osprey.shader'
...loading 'shaders/pick_ups.shader'
...loading 'shaders/prague.shader'
...loading 'shaders/prague_models.shader'
...loading 'shaders/roam.shader'
...loading 'shaders/shop.shader'
...loading 'shaders/shop_models.shader'
...loading 'shaders/skies.shader'
...loading 'shaders/skingore.shader'
...loading 'shaders/snow.shader'
...loading 'shaders/sprites.shader'
...loading 'shaders/suit_long_coat.shader'
...loading 'shaders/suit_sleeves.shader'
...loading 'shaders/test.shader'
...loading 'shaders/tools.shader'
...loading 'shaders/weapons.shader'
...loading 'shaders/glass.shader'
...loading 'shaders/rmg.shader'
...loading 'shaders/simple.shader'
----- finished R_Init -----
------- sound initialization -------
locked hardware. ok
------ Ambient Sound Initialization ------
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x8308060 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/sof2mp_ui.qvm.
VM file sof2mp_ui compiled to 702670 bytes of code
sof2mp_ui loaded in 5257216 bytes on the hunk
bad filter name
UI total menu load time = 1476 ms
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:20100
Hostname: seppo-b6d98twdo
IP: 84.231.232.194
Working directory: C:\PROGRA~1\SOLDIE~1
Checking version...
----- CL_Shutdown -----
RE_Shutdown( 1 )
R_Terrain: Shutting down RENDERER terrain.....
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hitch warning: 944 msec frame time
------ Server Initialization ------
Server: mp_shop
Hunk_Clear: reset the hunk ok
Cmd_AddCommand: screenshot_TGA already defined
Initializing Shaders
Shader <default> has a stage with no image
Shader <infrared> has a stage with no image
...loading 'shaders/airport.shader'
...loading 'shaders/airport_models.shader'
...loading 'shaders/arioche.shader'
...loading 'shaders/armory.shader'
...loading 'shaders/armory_models.shader'
...loading 'shaders/average_armor.shader'
...loading 'shaders/average_sleeves.shader'
...loading 'shaders/bolt_ons.shader'
...loading 'shaders/cemetery.shader'
...loading 'shaders/chem_suit.shader'
...loading 'shaders/chunks.shader'
...loading 'shaders/colombia.shader'
...loading 'shaders/colombia_models.shader'
...loading 'shaders/colors.shader'
...loading 'shaders/common.shader'
...loading 'shaders/common_models.shader'
...loading 'shaders/decals.shader'
...loading 'shaders/dog.shader'
...loading 'shaders/effects.shader'
...loading 'shaders/fat.shader'
...loading 'shaders/female_armor.shader'
...loading 'shaders/female_pants.shader'
...loading 'shaders/female_skirt.shader'
...loading 'shaders/finca.shader'
...loading 'shaders/finca_models.shader'
...loading 'shaders/fogs.shader'
...loading 'shaders/gfx.shader'
...loading 'shaders/gore.shader'
...loading 'shaders/hongkong.shader'
...loading 'shaders/hongkong_models.shader'
...loading 'shaders/hospital.shader'
...loading 'shaders/hospital_models.shader'
...loading 'shaders/hud.shader'
...loading 'shaders/instances.shader'
...loading 'shaders/jordan.shader'
...loading 'shaders/jordan_models.shader'
...loading 'shaders/kamchatka.shader'
...loading 'shaders/kamchatka_models.shader'
...loading 'shaders/liner.shader'
...loading 'shaders/liner_models.shader'
...loading 'shaders/menu.shader'
...loading 'shaders/metashader.shader'
...loading 'shaders/mp.shader'
...loading 'shaders/osprey.shader'
...loading 'shaders/pick_ups.shader'
...loading 'shaders/prague.shader'
...loading 'shaders/prague_models.shader'
...loading 'shaders/roam.shader'
...loading 'shaders/shop.shader'
...loading 'shaders/shop_models.shader'
...loading 'shaders/skies.shader'
...loading 'shaders/skingore.shader'
...loading 'shaders/snow.shader'
...loading 'shaders/sprites.shader'
...loading 'shaders/suit_long_coat.shader'
...loading 'shaders/suit_sleeves.shader'
...loading 'shaders/test.shader'
...loading 'shaders/tools.shader'
...loading 'shaders/weapons.shader'
...loading 'shaders/glass.shader'
...loading 'shaders/rmg.shader'
...loading 'shaders/simple.shader'
----- FS_Startup -----
Current search path:
C:\PROGRA~1\SOLDIE~1\base\MP\RPM_Server_Mod_Filter.pk3 (4 files)
C:\PROGRA~1\SOLDIE~1\base\MP\Mod_Filter.pk3 (4 files)
C:\PROGRA~1\SOLDIE~1/base/MP
C:\PROGRA~1\SOLDIE~1\base\therest.pk3 (7125 files)
C:\PROGRA~1\SOLDIE~1\base\textures1234.pk3 (10843 files)
C:\PROGRA~1\SOLDIE~1\base\textures0.pk3 (2816 files)
C:\PROGRA~1\SOLDIE~1\base\skins.pk3 (4117 files)
C:\PROGRA~1\SOLDIE~1\base\musicandsound.pk3 (3055 files)
C:\PROGRA~1\SOLDIE~1\base\mp.pk3 (338 files)
C:\PROGRA~1\SOLDIE~1\base\models.pk3 (3643 files)
C:\PROGRA~1\SOLDIE~1\base\maps.pk3 (466 files)
C:\PROGRA~1\SOLDIE~1/base
----------------------
64822 files in pk3 files
Loading shader text .....
..... 5318 shader definitions loaded
----------- Loading MATERIALS ------------
32 material definitions loaded.
------------------------------------------
Loading vm file vm/sof2mp_game.qvm.
VM file sof2mp_game compiled to 1132012 bytes of code
sof2mp_game loaded in 10104896 bytes on the hunk
------- Game Initialization -------
gamename: sof2mp
gamedate: May 03 2002
------------------------------------------------------------
InitGame: \sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_hostname\Tony\dmflags\0\timelimit\9999\sv_maxclients\15\scorelimit\200\g_friendlyfire\0\g_maxGameClients\0\g_availableWeapons\2222222222211\version\SOF2MP V1.00 win-x86 May 3 2002\fraglimit\20\g_gametype\tdm\g_needpass\0\protocol\2002\mapname\mp_shop\sv_privateClients\0\sv_allowAnonymous\0\sv_pure\1Sending heartbeat to master.sof2.ravensoft.com
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