tällänen murhe..saan ajettua ensimmäisen kisan ja sitte herjaa tällästä tekstii.....mitä tarkoittaa?..kiitos etukäteen!F:\Bin\Harley7r_stack_2007-03-06_01-11-00.dmp
Access violation while 'reading from' address 0x8 at address 0x102cee47
SegGs=0x0 SegFs=0x3b SegEs=0x23 SegDs=0x23
Edi=0x200 Esi=0x0 Ebx=0x1
Edx=0x103742a8 Ecx=0xd90e88 Eax=0x200
Ebp=0x3c23d70b Eip=0x102cee47 SegCs=0x1b
EFlags=0x210246 Esp=0x12fde4 SegSs=0x23
Dr0=0x0 Dr1=0x0 Dr2=0x0
Dr3=0x0 Dr7=0x0 Dr7=0x0
CallStack:
cSndDrvDS::PauseCustomMixers : c:\2002\src\game\enginedll\platform\win32\sound\directsound\dssound.cpp(2213)
cSndManager::Pause : c:\2002\src\game\enginedll\core\src\sound\soundmanager.cpp(654)
MOD_OpenPageMenu : c:\2002\src\game\mod\harley\gamedll\src\interface\gamemenu\mod_gamemenu.cpp(89)
cHUDFadeOut::Update : c:\2002\src\game\mod\harley\gamedll\src\interface\hud\mod_hudmanager.cpp(2320)
cHUDManager::Update : c:\2002\src\game\mod\harley\gamedll\src\interface\hud\mod_hudmanager.cpp(674)
DispatchMessageA : USER32!0x77D396B8
? : 0x0109C290
cByteStream::ReadBits : EngineDll7r!0x1008B02F
? : 0x02C3F608
done.
ja tällänenkin löyty..Harley-Davidson: Race to the Rally (build 814 - Nov 16 2006)
Copyright (C) 2000-2006, Chameleon Engine.
[SYSTEM ] InitEngineDll Ok
[SYSTEM ] InitCommonDll Ok
[APP ] Registry error: unable to open registry !
[APP ] Home Path = '.\..\Harley\'
[APP ] Application 'Harley-Davidson: Race to the Rally' started
[APP ] Current application path : F:\Bin\Harley7r.exe
[APP ] Application received WM_ACTIVATEAPP: 1
[APP ] Application received focus
[INPUT ] Input acquire
[SOUND ] Initializing sound...
[DS ] Successfully initialized Direct Sound with EAX support
[DS ] Num of hardware channels (reported): 60 used:
[DS ] Successfully initialized Direct Sound with EAX support
[DS ] Num of hardware channels (reported): 60 used:
[DS ] Using EAX
[SYSTEM ] === MltiFile 'shaders.mtp' ===
[SYSTEM ] === MltiFile: read 843342 bytes in 31 ms (27204580 bytes/sec) in 34 files ===
[APP ] '.\..\HARLEY\GAMEDLL7R.DLL' game version 2.0
[APP ] '.\..\HARLEY\GAMEDLL7R.DLL' interface version 2.0
[SYSTEM ] *** LUA 'resource manager' USES FOR GC : 708k (nblocks = 725784)
[SYSTEM ] Interface DLL is Ok
[SYSTEM ] Game DLL is Ok
[APP ] Entering main loop
[SYSTEM ] *** LUA 'FxManager-Define' USES FOR GC : 39k (nblocks = 40630)
[PAK ] file 'fx\scripts\fx.ini' not found
[BSP ] reading chunk 12 (CHUNK_INFO); size = 192; pos = 8
[BSP ] reading chunk 24 (CHUNK_DEBUG); size = 32; pos = 208
[BSP ] reading chunk 31 (CHUNK_WATERREFLECTION); size = 32; pos = 248
[BSP ] reading chunk 15 (CHUNK_FOG); size = 32; pos = 288
[BSP ] reading chunk 17 (CHUNK_ZONES); size = 64; pos = 328
[BSP ] reading chunk 19 (CHUNK_DRAWZONES); size = 64; pos = 400
[BSP ] reading chunk 0 (CHUNK_PLANES); size = 576; pos = 472
[BSP ] reading chunk 1 (CHUNK_NODES); size = 416; pos = 1056
[BSP ] reading chunk 2 (CHUNK_LEAFS); size = 384; pos = 1480
[BSP ] reading chunk 25 (CHUNK_INV_BRUSHES); size = 416; pos = 1872
[BSP ] reading chunk 32 (CHUNK_MODELNAMES); size = 7040; pos = 2296
[BSP ] reading chunk 33 (CHUNK_MODELGROUPS); size = 2560; pos = 9344
[BSP ] reading chunk 4 (CHUNK_PORTALS); size = 32; pos = 11912
[BSP ] reading chunk 21 (CHUNK_FOG_INFO); size = 32; pos = 11952
[BSP ] reading chunk 5 (CHUNK_SHADERS); size = 32; pos = 11992
[BSP ] reading chunk 6 (CHUNK_LIGHT); size = 128; pos = 12032
[BSP ] reading chunk 7 (CHUNK_ENTITIES); size = 9600; pos = 12168
[BSP ] reading chunk 41 (CHUNK_MODELGROUPSDATA); size = 74496; pos = 21776
[BSP ] [Warning]: BSP compiled with FAST VIS !
[APP ] map 'store' loaded succesfully (no streamming)
[SYSTEM ] render GC 0
[SYSTEM ] *** LUA 'SpServer' USES FOR GC : 24k (nblocks = 25138)
[MESHMAN ] EndPrecache.
[SERVER ] loading time : 937ms (map : 296ms, client: 641ms)
[SYSTEM ] Shader 'LineShader', ref: 1, has not been released!
[SYSTEM ] Shader 'TriangleShader', ref: 1, has not been released!
[SYSTEM ] Shader 'WireShader', ref: 1, has not been released!
[SYSTEM ] Shader 'LightEngine_DynamicLightsDecalShader', ref: 1, has not been released!
[SYSTEM ] Shader 'LightEngine_DynamicRenderIntoShadow', ref: 1, has not been released!
[SYSTEM ] Shader 'FontSmall', ref: 3, has not been released!
[SYSTEM ] Shader 'FontLarge', ref: 1, has not been released!
[SYSTEM ] Shader 'ConsoleShader', ref: 1, has not been released!
[SYSTEM ] Shader 'menu_furniture1', ref: 5, has not been released!
[SYSTEM ] Shader 'menu_epanel', ref: 2, has not been released!
[SYSTEM ] Shader 'menu_furniture2', ref: 16, has not been released!
[SYSTEM ] Shader 'menu_medkit', ref: 2, has not been released!
[SYSTEM ] Shader 'flhxiWheelDef', ref: 1, has not been released!
[SYSTEM ] Shader 'm_vrscrTire2', ref: 1, has not been released!
[SYSTEM ] Shader 'menu_floor2', ref: 1, has not been released!
[SYSTEM ] Shader 'menu_wall2', ref: 2, has not been released!
[SYSTEM ] Shader 'menu_rest', ref: 12, has not been released!
[SYSTEM ] Shader 'menu_barell', ref: 3, has not been released!
[SYSTEM ] Shader 'menu_wall1', ref: 1, has not been released!
[SYSTEM ] Shader 'menu_door', ref: 3, has not been released!
[SYSTEM ] Shader 'menu_floor', ref: 2, has not been released!
[SYSTEM ] Shader 'menu_floor_alpha', ref: 1, has not been released!
[SYSTEM ] Shader 'menu_floor2_alpha', ref: 1, has not been released!
[SYSTEM ] Shader 'menu_reflect_water', ref: 1, has not been released!
[SYSTEM ] Shader 'tv', ref: 1, has not been released!
[SYSTEM ] Shader 'menu_sky', ref: 1, has not been released!
[SYSTEM ] Shader 'LightMapShader', ref: 1, has not been released!
[SYSTEM ] Shader 'InvBrushShader', ref: 1, has not been released!
[SYSTEM ] Shader 'lf_gline', ref: 11, has not been released!
[SYSTEM ] Shader 'lf_gflare', ref: 11, has not been released!
[SYSTEM ] Shader 'gui_profilebut_bkg', ref: 40, has not been released!
[SYSTEM ] Shader 'gui_tour_arrowbuttons', ref: 7, has not been released!
[SYSTEM ] Shader 'gui_main_bkg', ref: 33, has not been released!
[SYSTEM ] Shader 'FnFont5', ref: 1, has not been released!
[SYSTEM ] Shader 'FnSymbols_pc', ref: 4, has not been released!
[SYSTEM ] Shader 'gui_exhst1', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_culori_store', ref: 7, has not been released!
[SYSTEM ] Shader 'gui_exhst3', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_seat2_lok', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_control_page', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_culoare', ref: 6, has not been released!
[SYSTEM ] Shader 'gui_carb2_lok', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_susp2_lok', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_medal', ref: 7, has not been released!
[SYSTEM ] Shader 'gui_selector_glow', ref: 1, has not been released!
[SYSTEM ] Shader 'FnFont1', ref: 1, has not been released!
[SYSTEM ] Shader 'MovieTexture', ref: 2, has not been released!
[SYSTEM ] Shader 'gui_tires2', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_profile_bkg', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_cam1', ref: 1, has not been released!
[SYSTEM ] Shader 'selectline02', ref: 2, has not been released!
[SYSTEM ] Shader 'magic', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_cam3', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_controlset2', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_seat1_lok', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_carb2', ref: 1, has not been released!
[SYSTEM ] Shader 'FnFont2', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_seat3_lok', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_carb3_lok', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_seat2', ref: 1, has not been released!
[SYSTEM ] Shader 'menu_harley_sigla', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_susp3', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_susp1_lok', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_logo1', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_sliderH', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_susp3_lok', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_carb1_lok', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_susp1', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_sel1', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_wheels3', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_main_icons', ref: 2, has not been released!
[SYSTEM ] Shader 'gui_sel3', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_wheels1', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_track_picture', ref: 1, has not been released!
[SYSTEM ] Shader 'FnFont4', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_wheels3_lok', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_tires3_lok', ref: 1, has not been released!
[SYSTEM ] Shader 'bink', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_tires1_lok', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_mouse', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_wheels1_lok', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_exhst2', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_cam3_lok', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_cam1_lok', ref: 1, has not been released!
[SYSTEM ] Shader 'difuzor', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_exhst2_lok', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_tour_portocaliu', ref: 3, has not been released!
[SYSTEM ] Shader 'gui_title', ref: 1, has not been released!
[SYSTEM ] Shader 'selectline01', ref: 2, has not been released!
[SYSTEM ] Shader 'gui_tires3', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_cam2', ref: 1, has not been released!
[SYSTEM ] Shader 'menu_interface', ref: 1, has not been released!
[SYSTEM ] Shader 'trackTrackTexture', ref: 2, has not been released!
[SYSTEM ] Shader 'gui_tires1', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_tires2_lok', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_carb3', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_track_picture_no_alfa', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_wheels2_lok', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_carb1', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_cam2_lok', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_susp2', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_seat3', ref: 1, has not been released!
[SYSTEM ] Shader 'activision', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_seat1', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_wheels2', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_exhst3_lok', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_sel2', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_exhst1_lok', ref: 1, has not been released!
[SYSTEM ] Shader 'ExtrasTexture', ref: 1, has not been released!
[SYSTEM ] *** LUA 'FxManager' USES FOR GC : 40k (nblocks = 41480)
[SYSTEM ] *** clear cache
[SYSTEM ] *** LUA 'FxManager-Define' USES FOR GC : 39k (nblocks = 40630)
[PAK ] file 'fx\scripts\fx.ini' not found
[BSP ] reading chunk 12 (CHUNK_INFO); size = 192; pos = 8
[BSP ] reading chunk 24 (CHUNK_DEBUG); size = 32; pos = 208
[BSP ] reading chunk 30 (CHUNK_DIRMAP); size = 61664; pos = 248
[BSP ] reading chunk 31 (CHUNK_WATERREFLECTION); size = 32; pos = 61920
[BSP ] reading chunk 15 (CHUNK_FOG); size = 32; pos = 61960
[BSP ] reading chunk 17 (CHUNK_ZONES); size = 64; pos = 62000
[BSP ] reading chunk 19 (CHUNK_DRAWZONES); size = 64; pos = 62072
[BSP ] reading chunk 0 (CHUNK_PLANES); size = 15392; pos = 62144
[BSP ] reading chunk 1 (CHUNK_NODES); size = 144192; pos = 77544
[BSP ] reading chunk 2 (CHUNK_LEAFS); size = 404352; pos = 221744
[BSP ] reading chunk 25 (CHUNK_INV_BRUSHES); size = 416; pos = 626104
[BSP ] reading chunk 10 (CHUNK_BRUSH_MODELS); size = 95360; pos = 626528
[BSP ] reading chunk 32 (CHUNK_MODELNAMES); size = 56960; pos = 721896
[BSP ] reading chunk 33 (CHUNK_MODELGROUPS); size = 34304; pos = 778864
[BSP ] reading chunk 4 (CHUNK_PORTALS); size = 43040; pos = 813176
[BSP ] reading chunk 21 (CHUNK_FOG_INFO); size = 32; pos = 856224
[BSP ] reading chunk 5 (CHUNK_SHADERS); size = 32; pos = 856264
[BSP ] reading chunk 37 (CHUNK_LEAF_VIS); size = 461920; pos = 856304
[BSP ] reading chunk 39 (CHUNK_VISNODES); size = 2976; pos = 1318232
[BSP ] reading chunk 6 (CHUNK_LIGHT); size = 8800; pos = 1321216
[BSP ] reading chunk 43 (CHUNK_BBTREE); size = 1469600; pos = 1330024
[BSP ] reading chunk 18 (CHUNK_ENV); size = 160; pos = 2799632
[BSP ] reading chunk 7 (CHUNK_ENTITIES); size = 438880; pos = 2799800
[BSP ] reading chunk 42 (CHUNK_VISNODESDATA); size = 531680; pos = 3238688
[BSP ] reading chunk 41 (CHUNK_MODELGROUPSDATA); size = 1069056; pos = 3770376
[APP ] map 'map1' loaded succesfully (no streamming)
[SYSTEM ] render GC 0
[SYSTEM ] *** LUA 'SpServer' USES FOR GC : 756k (nblocks = 774513)
[SYSTEM ] *** LUA 'unknown' USES FOR GC : 28k (nblocks = 29115)
[SYSTEM ] *** LUA 'unknown' USES FOR GC : 56k (nblocks = 58069)
[SYSTEM ] Sound: Could not create custom mixer notify
[SYSTEM ] LUA: 'Could not load sound
'
[SYSTEM ] LUA: error: 'Could not load sound
'
[SYSTEM ] *** LUA 'MotorSound' USES FOR GC : 7k (nblocks = 7459)
[MESHMAN ] EndPrecache.
[SERVER ] loading time : 4297ms (map : 3938ms, client: 359ms)
[PAK ] file 'Sound\Stream\music\04_the_stroke.wav' not found
[DS ] **** file not found: 'Sound\Stream\music\04_the_stroke.wav'
[PAK ] file 'Sound\Stream\music\05_magic_man.wav' not found
[DS ] **** file not found: 'Sound\Stream\music\05_magic_man.wav'
[PAK ] file 'Sound\Stream\music\06_blood_sweat_tears.wav' not found
[DS ] **** file not found: 'Sound\Stream\music\06_blood_sweat_tears.wav'
[MESHMAN ] Could not set anim 'crash_R_loop' on bone 'Bip' on model 'objects/characters/doug/doug_game.skin'
[MESHMAN ] Could not set anim 'crash_F_loop' on bone 'Bip' on model 'objects/characters/doug/doug_game.skin'
[MESHMAN ] Could not set anim 'crash_L_loop' on bone 'Bip' on model 'objects/characters/doug/doug_game.skin'
[MESHMAN ] Could not set anim 'crash_B_loop' on bone 'Bip' on model 'objects/characters/doug/doug_game.skin'
[MESHMAN ] Could not set anim 'crash_R_loop' on bone 'Bip' on model 'objects/characters/doug/doug_game.skin'
[MESHMAN ] Could not set anim 'crash_B_loop' on bone 'Bip' on model 'objects/characters/doug/doug_game.skin'
[SYSTEM ] DebugDH: syminit = 1, 'F:\BIN\;F:\HARLEY\'
[SYSTEM ] Stack dump was saved in 'F:\Bin\Harley7r_stack_2007-03-06_01-11-00.dmp'
[SYSTEM ] STACK DUMP saved in
F:\Bin\Harley7r_stack_2007-03-06_01-11-00.dmp
Access violation while 'reading from' address 0x8 at address 0x102cee47
SegGs=0x0 SegFs=0x3b SegEs=0x23 SegDs=0x23
Edi=0x200 Esi=0x0 Ebx=0x1
Edx=0x103742a8 Ecx=0xd90e88 Eax=0x200
Ebp=0x3c23d70b Eip=0x102cee47 SegCs=0x1b
EFlags=0x210246 Esp=0x12fde4 SegSs=0x23
Dr0=0x0 Dr1=0x0 Dr2=0x0
Dr3=0x0 Dr7=0x0 Dr7=0x0
CallStack:
cSndDrvDS::PauseCustomMixers : c:\2002\src\game\enginedll\platform\win32\sound\directsound\dssound.cpp(2213)
cSndManager::Pause : c:\2002\src\game\enginedll\core\src\sound\soundmanager.cpp(654)
MOD_OpenPageMenu : c:\2002\src\game\mod\harley\gamedll\src\interface\gamemenu\mod_gamemenu.cpp(89)
cHUDFadeOut::Update : c:\2002\src\game\mod\harley\gamedll\src\interface\hud\mod_hudmanager.cpp(2320)
cHUDManager::Update : c:\2002\src\game\mod\harley\gamedll\src\interface\hud\mod_hudmanager.cpp(674)
DispatchMessageA : USER32!0x77D396B8
? : 0x0109C290
cByteStream::ReadBits : EngineDll7r!0x1008B02F
? : 0x02C3F608
done.
[INPUT ] Input unacquire
[APP ] Application loses focus
[INPUT ] Input acquire
[APP ] Application received focus
[SHUTDOWN] > Shutting Down
[SHUTDOWN] call 'DhDone'
[SHUTDOWN] call 'DoneSound'
[SOUND ] Closing sound...
[SOUND ] ==============================================
[SOUND ] Listener 0 has not been released
[SOUND ] Source 6 ('splash1')has not been released
[SOUND ] Source 7 ('splash2')has not been released
[SOUND ] Source 8 ('splash3')has not been released
[SOUND ] Source 9 ('Extreme1')has not been released
[SOUND ] Source 10 ('Extreme2')has not been released
[SOUND ] Source 11 ('Wheelie1')has not been released
[SOUND ] Source 12 ('Wheelie2')has not been released
[SOUND ] Source 13 ('Oncoming1')has not been released
[SOUND ] Source 14 ('Oncoming2')has not been released
[SOUND ] Source 15 ('Jump1')has not been released
[SOUND ] Source 16 ('Jump2')has not been released
[SOUND ] Source 17 ('Head1')has not been released
[SOUND ] Source 18 ('Head2')has not been released
[SOUND ] Source 19 ('Drifting1')has not been released
[SOUND ] Source 20 ('Drifting2')has not been released
[SOUND ] Source 21 ('Drafting1')has not been released
[SOUND ] Source 22 ('Drafting2')has not been released
[SOUND ] Source 23 ('Boost1')has not been released
[SOUND ] Source 24 ('Boost2')has not been released
[SOUND ] Source 25 ('NPC_bike1')has not been released
[SOUND ] Source 26 ('NPC_bike2')has not been released
[SOUND ] Source 27 ('NPC_bike3')has not been released
[SOUND ] Source 28 ('NPC_bike4')has not been released
[SOUND ] Source 29 ('NPC_bike5')has not been released
[SOUND ] Source 30 ('NPC_bike6')has not been released
[SOUND ] Source 31 ('checkpoint_plus')has not been released
[SOUND ] Source 32 ('checkpoint_minus')has not been released
[SOUND ] Source 33 ('checkpoint_plus')has not been released
[SOUND ] Source 34 ('checkpoint_minus')has not been released
[SOUND ] Source 35 ('checkpoint_plus')has not been released
[SOUND ] Source 36 ('checkpoint_minus')has not been released
[SOUND ] Source 37 ('checkpoint_plus')has not been released
[SOUND ] Source 38 ('checkpoint_minus')has not been released
[SOUND ] Source 39 ('checkpoint_plus')has not been released
[SOUND ] Source 40 ('checkpoint_minus')has not been released
[SOUND ] Source 41 ('checkpoint_plus')has not been released
[SOUND ] Source 42 ('checkpoint_minus')has not been released
[SOUND ] Source 43 ('checkpoint_plus')has not been released
[SOUND ] Source 44 ('checkpoint_minus')has not been released
[SOUND ] Source 45 ('checkpoint_plus')has not been released
[SOUND ] Source 46 ('checkpoint_minus')has not been released
[SOUND ] Source 47 ('checkpoint_plus')has not been released
[SOUND ] Source 48 ('checkpoint_minus')has not been released
[SOUND ] Source 49 ('checkpoint_plus')has not been released
[SOUND ] Source 50 ('checkpoint_minus')has not been released
[SOUND ] Source 51 ('horn2')has not been released
[SOUND ] Source 52 ('skid_cars')has not been released
[SOUND ] Source 53 ('horn1')has not been released
[SOUND ] Source 54 ('skid_cars')has not been released
[SOUND ] Source 55 ('horn1')has not been released
[SOUND ] Source 56 ('skid_cars')has not been released
[SOUND ] Source 57 ('horn2')has not been released
[SOUND ] Source 58 ('skid_cars')has not been released
[SOUND ] Source 59 ('horn1')has not been released
[SOUND ] Source 60 ('skid_cars')has not been released
[SOUND ] Source 61 ('horn2')has not been released
[SOUND ] Source 62 ('skid_cars')has not been released
[SOUND ] Source 63 ('horn1')has not been released
[SOUND ] Source 64 ('skid_cars')has not been released
[SOUND ] Source 65 ('horn1')has not been released
[SOUND ] Source 66 ('skid_cars')has not been released
[SOUND ] Source 67 ('horn2')has not been released
[SOUND ] Source 68 ('skid_cars')has not been released
[SOUND ] Source 69 ('horn1')has not been released
[SOUND ] Source 70 ('skid_cars')has not been released
[SOUND ] Source 71 ('horn2')has not been released
[SOUND ] Source 72 ('skid_cars')has not been released
[SOUND ] Source 73 ('horn1')has not been released
[SOUND ] Source 74 ('skid_cars')has not been released
[SOUND ] Source 75 ('horn1')has not been released
[SOUND ] Source 76 ('skid_cars')has not been released
[SOUND ] Source 77 ('horn2')has not been released
[SOUND ] Source 78 ('skid_cars')has not been released
[SOUND ] Source 79 ('horn1')has not been released
[SOUND ] Source 80 ('skid_cars')has not been released
[SOUND ] Source 81 ('horn2')has not been released
[SOUND ] Source 82 ('skid_cars')has not been released
[SOUND ] Source 83 ('horn1')has not been released
[SOUND ] Source 84 ('skid_cars')has not been released
[SOUND ] Source 85 ('horn1')has not been released
[SOUND ] Source 86 ('skid_cars')has not been released
[SOUND ] Source 87 ('horn2')has not been released
[SOUND ] Source 88 ('skid_cars')has not been released
[SOUND ] Source 89 ('horn1')has not been released
[SOUND ] Source 90 ('skid_cars')has not been released
[SOUND ] Source 91 ('horn_tir')has not been released
[SOUND ] Source 92 ('skid_cars')has not been released
[SOUND ] Source 93 ('horn2')has not been released
[SOUND ] Source 94 ('skid_cars')has not been released
[SOUND ] Source 95 ('horn_tir')has not been released
[SOUND ] Source 96 ('skid_cars')has not been released
[SOUND ] Source 97 ('horn_tir')has not been released
[SOUND ] Source 98 ('skid_cars')has not been released
[SOUND ] Source 99 ('crash_hard')has not been released
[SOUND ] Source 100 ('crash_med')has not been released
[SOUND ] Source 101 ('crash_soft')has not been released
[SOUND ] Source 102 ('grinding')has not been released
[SOUND ] Source 103 ('scrape')has not been released
[SOUND ] Source 104 ('crash_barrel')has not been released
[SOUND ] Source 105 ('crash_sign')has not been released
[SOUND ] Source 106 ('crash_wood')has not been released
[SOUND ] Source 107 ('change_gear')has not been released
[SOUND ] Source 108 ('pass_by')has not been released
[SOUND ] Source 109 ('rumble')has not been released
[SOUND ] Source 110 ('skid_cement1')has not been released
[SOUND ] Source 111 ('skid_cement2')has not been released
[SOUND ] Source 112 ('skid_dirt1')has not been released
[SOUND ] Source 113 ('skid_dirt2')has not been released
[SOUND ] Source 114 ('Musicwin1')has not been released
[SOUND ] Source 115 ('hallmer')has not been released
[SOUND ] Source 116 ('van')has not been released
[SOUND ] Source 117 ('price')has not been released
[SOUND ] Source 118 ('small_truck')has not been released
[SOUND ] Source 119 ('small_truck')has not been released
[SOUND ] Source 120 ('van')has not been released
[SOUND ] Source 121 ('price')has not been released
[SOUND ] Source 122 ('policesuburban')has not been released
[SOUND ] Source 123 ('chew')has not been released
[SOUND ] Source 124 ('chew')has not been released
[SOUND ] Source 125 ('chew')has not been released
[SOUND ] Source 126 ('burva')has not been released
[SOUND ] Source 127 ('price')has not been released
[SOUND ] Source 128 ('burva')has not been released
[SOUND ] Source 129 ('hallmer')has not been released
[SOUND ] Source 130 ('van')has not been released
[SOUND ] Source 131 ('hallmer')has not been released
[SOUND ] Source 132 ('van')has not been released
[SOUND ] Source 133 ('tir')has not been released
[SOUND ] Source 134 ('chew')has not been released
[SOUND ] Source 135 ('burva')has not been released
[SOUND ] Source 136 ('price')has not been released
[SOUND ] Source 137 ('hallmer')has not been released
[SOUND ] Source 138 ('burva')has not been released
[SOUND ] 134 source(s) have not been released
[SOUND ] Prototype 'splash1' has not been released (1 active)
[SOUND ] Prototype 'splash2' has not been released (1 active)
[SOUND ] Prototype 'splash3' has not been released (1 active)
[SOUND ] Prototype 'Extreme1' has not been released (1 active)
[SOUND ] Prototype 'Extreme2' has not been released (1 active)
[SOUND ] Prototype 'Wheelie1' has not been released (1 active)
[SOUND ] Prototype 'Wheelie2' has not been released (1 active)
[SOUND ] Prototype 'Oncoming1' has not been released (1 active)
[SOUND ] Prototype 'Oncoming2' has not been released (1 active)
[SOUND ] Prototype 'Jump1' has not been released (1 active)
[SOUND ] Prototype 'Jump2' has not been released (1 active)
[SOUND ] Prototype 'Head1' has not been released (1 active)
[SOUND ] Prototype 'Head2' has not been released (1 active)
[SOUND ] Prototype 'Drifting1' has not been released (1 active)
[SOUND ] Prototype 'Drifting2' has not been released (1 active)
[SOUND ] Prototype 'Drafting1' has not been released (1 active)
[SOUND ] Prototype 'Drafting2' has not been released (1 active)
[SOUND ] Prototype 'Boost1' has not been released (1 active)
[SOUND ] Prototype 'Boost2' has not been released (1 active)
[SOUND ] Prototype 'NPC_bike1' has not been released (1 active)
[SOUND ] Prototype 'NPC_bike2' has not been released (1 active)
[SOUND ] Prototype 'NPC_bike3' has not been released (1 active)
[SOUND ] Prototype 'NPC_bike4' has not been released (1 active)
[SOUND ] Prototype 'NPC_bike5' has not been released (1 active)
[SOUND ] Prototype 'NPC_bike6' has not been released (1 active)
[SOUND ] Prototype 'checkpoint_plus' has not been released (10 active)
[SOUND ] Prototype 'checkpoint_minus' has not been released (10 active)
[SOUND ] Prototype 'horn2' has not been released (9 active)
[SOUND ] Prototype 'van' has not been released (4 active)
[SOUND ] Prototype 'skid_cars' has not been released (24 active)
[SOUND ] Prototype 'horn1' has not been released (12 active)
[SOUND ] Prototype 'chew' has not been released (4 active)
[SOUND ] Prototype 'hallmer' has not been released (4 active)
[SOUND ] Prototype 'burva' has not been released (4 active)
[SOUND ] Prototype 'price' has not been released (4 active)
[SOUND ] Prototype 'horn_tir' has not been released (3 active)
[SOUND ] Prototype 'small_truck' has not been released (2 active)
[SOUND ] Prototype 'policesuburban' has not been released (1 active)
[SOUND ] Prototype 'tir' has not been released (1 active)
[SOUND ] Prototype 'crash_hard' has not been released (1 active)
[SOUND ] Prototype 'crash_med' has not been released (1 active)
[SOUND ] Prototype 'crash_soft' has not been released (1 active)
[SOUND ] Prototype 'grinding' has not been released (1 active)
[SOUND ] Prototype 'scrape' has not been released (1 active)
[SOUND ] Prototype 'crash_barrel' has not been released (1 active)
[SOUND ] Prototype 'crash_sign' has not been released (1 active)
[SOUND ] Prototype 'crash_wood' has not been released (1 active)
[SOUND ] Prototype 'change_gear' has not been released (1 active)
[SOUND ] Prototype 'pass_by' has not been released (1 active)
[SOUND ] Prototype 'rumble' has not been released (1 active)
[SOUND ] Prototype 'skid_cement1' has not been released (1 active)
[SOUND ] Prototype 'skid_cement2' has not been released (1 active)
[SOUND ] Prototype 'skid_dirt1' has not been released (1 active)
[SOUND ] Prototype 'skid_dirt2' has not been released (1 active)
[SOUND ] Prototype 'MenuHighlight' has not been released (2 active)
[SOUND ] Prototype 'MenuLocked' has not been released (1 active)
[SOUND ] Prototype 'MenuPopUp' has not been released (1 active)
[SOUND ] Prototype 'MenuScroll_a' has not been released (1 active)
[SOUND ] Prototype 'MenuScroll_b' has not been released (1 active)
[SOUND ] Prototype 'Musicwin1' has not been released (1 active)
[SOUND ] 60 sound prototype(s) have not been released
[SOUND ] ==============================================
[SYSTEM ] *** LUA 'SoundManager' USES FOR GC : 132k (nblocks = 135906)
[SOUND ] Sound closed successfully
[SHUTDOWN] call 'InputDone'
[SYSTEM ] *** LUA 'unknown' USES FOR GC : 4k (nblocks = 5020)
[SHUTDOWN] call 'DoneRenderInterface'
[SYSTEM ] Shader 'LineShader', ref: 1, has not been released!
[SYSTEM ] Shader 'TriangleShader', ref: 1, has not been released!
[SYSTEM ] Shader 'WireShader', ref: 1, has not been released!
[SYSTEM ] Shader 'LightEngine_DynamicLightsDecalShader', ref: 1, has not been released!
[SYSTEM ] Shader 'LightEngine_DynamicRenderIntoShadow', ref: 1, has not been released!
[SYSTEM ] Shader 'FontSmall', ref: 4, has not been released!
[SYSTEM ] Shader 'FontLarge', ref: 1, has not been released!
[SYSTEM ] Shader 'ConsoleShader', ref: 1, has not been released!
[SYSTEM ] Shader 'BBTreeShader', ref: 1, has not been released!
[SYSTEM ] Shader 'LightMapShader', ref: 1, has not been released!
[SYSTEM ] Shader 'InvBrushShader', ref: 1, has not been released!
[SYSTEM ] Shader 'A_Trigger', ref: 1, has not been released!
[SYSTEM ] Shader 'FontLarge_Hud', ref: 1, has not been released!
[SYSTEM ] Shader 'hud3', ref: 4, has not been released!
[SYSTEM ] Shader 'boostpipe', ref: 1, has not been released!
[SYSTEM ] Shader 'hud1', ref: 1, has not been released!
[SYSTEM ] Shader 'hud2', ref: 1, has not been released!
[SYSTEM ] Shader 'hud5', ref: 1, has not been released!
[SYSTEM ] Shader 'fx_detailflare', ref: 3, has not been released!
[SYSTEM ] Shader 'fx_hph2', ref: 2, has not been released!
[SYSTEM ] Shader 'hud3_arrow', ref: 1, has not been released!
[SYSTEM ] Shader 'HUDhalothree', ref: 1, has not been released!
[SYSTEM ] Shader 'HUDhalotwo', ref: 1, has not been released!
[SYSTEM ] Shader 'HUDhaloone', ref: 1, has not been released!
[SYSTEM ] Shader 'HUDhalogo', ref: 1, has not been released!
[SYSTEM ] Shader 'HUDoncomingH', ref: 1, has not been released!
[SYSTEM ] Shader 'HUDboostexp', ref: 1, has not been released!
[SYSTEM ] Shader 'hud03', ref: 1, has not been released!
[SYSTEM ] Shader 'fx_sunflare_01c', ref: 1, has not been released!
[SYSTEM ] Shader 'fx_sunflare_01d', ref: 1, has not been released!
[SYSTEM ] Shader 'fx_sunflare_02', ref: 13, has not been released!
[SYSTEM ] Shader 'fx_ranks', ref: 6, has not been released!
[SYSTEM ] Shader 'FontLarge_HudNPC', ref: 6, has not been released!
[SYSTEM ] Shader 'fx_HLheadlight12', ref: 21, has not been released!
[SYSTEM ] Shader 'lf_gline', ref: 1, has not been released!
[SYSTEM ] Shader 'WarpShader4', ref: 1, has not been released!
[SYSTEM ] Shader 'WarpShader3', ref: 1, has not been released!
[SYSTEM ] Shader 'WarpShader2', ref: 1, has not been released!
[SYSTEM ] Shader 'WarpShader1', ref: 1, has not been released!
[SYSTEM ] Shader 'WarpShader1b', ref: 1, has not been released!
[SYSTEM ] Shader 'WarpShader2b', ref: 1, has not been released!
[SYSTEM ] Shader 'WarpShader3b', ref: 1, has not been released!
[SYSTEM ] Shader 'WarpShader4b', ref: 1, has not been released!
[SYSTEM ] Shader 'fx_crashsmoke', ref: 16, has not been released!
[SYSTEM ] Shader 'fx_spark', ref: 8, has not been released!
[SYSTEM ] Shader 'fx_mytrail2', ref: 8, has not been released!
[SYSTEM ] Shader 'fx_waterripple', ref: 4, has not been released!
[SYSTEM ] Shader 'fx_watersplash', ref: 4, has not been released!
[SYSTEM ] Shader 'fx_highsplash', ref: 2, has not been released!
[SYSTEM ] Shader 'fx_debris06', ref: 2, has not been released!
[SYSTEM ] Shader 'fx_spec', ref: 3, has not been released!
[SYSTEM ] Shader 'fx_smoke', ref: 1, has not been released!
[SYSTEM ] Shader 'fx_debris05', ref: 1, has not been released!
[SYSTEM ] Shader 'fx_debris04', ref: 1, has not been released!
[SYSTEM ] Shader 'fx_tiretrack', ref: 10, has not been released!
[SYSTEM ] Shader 'fx_HL', ref: 1, has not been released!
[SYSTEM ] Shader 'vehicles_Diffuse', ref: 25, has not been released!
[SYSTEM ] Shader 'MiniMapShader', ref: 1, has not been released!
[SYSTEM ] Shader 'Dots', ref: 1, has not been released!
[SYSTEM ] Shader 'MiniMapMaskShader', ref: 1, has not been released!
[SYSTEM ] Shader 'fxstbiDiffuse', ref: 1, has not been released!
[SYSTEM ] Shader 'vrscrTireDef', ref: 2, has not been released!
[SYSTEM ] Shader 'gui_profilebut_bkg', ref: 53, has not been released!
[SYSTEM ] Shader 'gui_game_bkg', ref: 28, has not been released!
[SYSTEM ] Shader 'gui_control_page', ref: 1, has not been released!
[SYSTEM ] Shader 'FnFont1', ref: 1, has not been released!
[SYSTEM ] Shader 'FnSymbols_pc', ref: 2, has not been released!
[SYSTEM ] Shader 'selectline02g', ref: 3, has not been released!
[SYSTEM ] Shader 'gui_controlset2', ref: 1, has not been released!
[SYSTEM ] Shader 'FnFont2', ref: 1, has not been released!
[SYSTEM ] Shader 'gui_mouse', ref: 1, has not been released!
[SYSTEM ] Shader 'difuzor', ref: 1, has not been released!
[SYSTEM ] Shader 'selectline01g', ref: 3, has not been released!
[SYSTEM ] Shader 'selectline01', ref: 1, has not been released!
[SYSTEM ] Shader 'selectline02', ref: 1, has not been released!
[SYSTEM ] *** LUA 'LightEngine' USES FOR GC : 6k (nblocks = 7071)
[SYSTEM ] *** LUA 'ShaderManager' USES FOR GC : 1283k (nblocks = 1314156)
[SYSTEM ] Not all the pipelines were freed
[SHUTDOWN] call 'DoneConsole'
[SHUTDOWN] The shutdown procedure 'DoneConsole' with address 0x10265e50 failed !
[SHUTDOWN] call 'DonePakFileManager'
[SHUTDOWN] call 'DoneCOM'
[SHUTDOWN] call 'DoneScript'
[SHUTDOWN] The shutdown procedure 'DoneScript' with address 0x101b8400 failed !
[SHUTDOWN] call 'DestroyMutex'
[SHUTDOWN] call 'DoneCmd'
[SHUTDOWN] call 'DoneCommonDll'
[SYSTEM ] DoneCommonDll Ok
[SHUTDOWN] call 'DoneEngineDll'
[SYSTEM ] DoneEngineDll Ok
[SHUTDOWN] call 'DoneSystem'
[SHUTDOWN] < Shutting Down
ps. peli on aito!
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